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Designed a playful learning tool for kids

Designed a playful learning tool for kids
Summary
Playful Learning is a group-based educational game for primary school children, built as a Figma prototype in one day as part of the MSc programme at SDU. The prototype includes four topic modules built on a shared visual system, without user testing.
Role
UX/UI Designer
Team
Academic project, team of three

Challenge

Designing for children means the rules need to be understood without explanation. With no access to users and one day to deliver, every decision had to work on the first pass.

Process

We started by defining the visual system: bold colours for each topic, rounded components, and large touch targets. Each screen follows a simple structure with one instruction, one action, and one clear next step. The game builds progressively. Words and images collected in earlier rounds are reused in the final activity, allowing children to see how their choices shape the outcome.

Playful learning prototypes

Outcome

We delivered an interactive Figma prototype within one day. Every screen follows the same visual system across four topic modules with different mechanics, built without access to the actual users it was designed for.